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Where to begin for a newbie on creating procedurally generated worlds/biomes? (Sorry if asked!)
Hi! I’m a bit of a newbie, but I’m interested in learning how to procedurally generate worlds in Unity. I’d like to develop a survival/rpg game in the future, and as I don’t have much money, I’d like to take on as much of the workload as possible. The style would be relatively low-poly, ie. Spellbreak/Breath of the Wild, with large ...
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