The aim of this series is to provide developers with the foundational knowledge needed to have full control over game development, starting from low-level systems (such as the Graphics Engine, Input ...
Abstract: The basic components of a point-based 3D object detector is set abstraction (SA) layer, which down-samples points for better efficiency and enlarges receptive fields. However, existing SA ...
This repository contains the official authors implementation associated with the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering", which can be ...