Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
A new shape shifting material can twist, bend, and snap into more than a dozen 3D forms without motors or wires, a breakthrough in "snapping morphogenesis" by NC State researchers led by Jie Yin. GOP ...
Abstract: Simple steel-tiled houses (SSHs), as lightweight and economical building materials, have been widely utilized in the process of urban development. However, SSH inevitably causes ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
Abstract: Within the modern technological era, there is a growing desire for video games with compelling narratives and storylines. The popularity of e-sports has grown, and many players have found ...