This project demonstrates FPS shooting mechanics and clean gameplay structure. Assets/ ├── Scenes/ │ └── MainGame.unity ├── Scripts/ │ ├── PlayerController.cs # Mouse look and camera control │ ├── ...
Space is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.
To begin using the package, add a State Machine component to a GameObject. State machines must be provided with an initial state. Debug mode will log state changes to the console.