Abstract: Autonomous vehicles (AVs) need to reason about the multimodal behavior of neighboring agents while planning their own motion. Many existing trajectory planners seek a single trajectory that ...
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Dev life building a skill tree in Unity
A behind-the-scenes look at building a functional skill tree in Unity, covering structure, logic, and design choices that shape player progression in a game. #DevLife #UnityDevelopment #GameSystems ...
The tree definition and execution code are the same, which means you can place breakpoints inside code fragments, and they will behave as expected. No special complex "behaviour tree debugger" is ...
Abstract: Current network routing protocol design is faced with novel challenges due to evolving network scale, various network service demands, and dynamic network states. However, the conventional ...
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