This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
from pybullet_tools.ikfast.pr2.ik import pr2_inverse_kinematics, is_ik_compiled from pybullet_tools.ikfast.utils import USE_CURRENT from pybullet_tools.pr2_primitives import get_stable_gen, ...
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