How a game looks is one of its most important factors, especially in an age of photo-realism and ray-tracing. So, even if you're playing one of the most aesthetically uncomplicated videogames to come ...
[Danny Spencer] has a brilliant graphical demo that, like all great demos, flexes a deep understanding of the underlying system: a real-time 3D shader on the Game Boy Color. If you’re not familiar ...
The builders of a $22 billion burrito empire—the founder, his father, his college buddies, key execs, and a couple of pig farmers—open up about how they won the fast-food future. And yes, they dish ...
Want the tools for game art and textures but aren't sure where to start? We've interviewed dozens of games artists over the years, and we've also published many tutorials and step-by-step guides for ...