The Slug Algorithm has been around for a decade now, mostly quietly rendering fonts and later entire GUIs using Bézier curves directly on the GPU for games and other types of software, but due to ...
The successful implementation of the specialized iQCC algorithm on a single NVIDIA Blackwell GPU establishes a new standard ...
Nvidia has confirmed that the new DLSS 5 algorithm is redrawing games based on a 2D image input and motion data. That's not great!
The new feed system will analyze what users read, like, and discuss to connect related topics and push insightful posts to wider audiences.
LinkedIn is rebuilding its main feed algorithm with a new ranking system powered by advanced large language models (LLMs) and graphics processing units ...
Seismic workloads are limited by memory, causing GPU compute units to stay idle. Dataflow computing enhances utilization and efficiency for seismic HPC workloads. Maverick-2 enables seismic ...
This week at GTC, Kepler revealed its on-orbit compute capacity is powered by 40 Nvidia Jetson Orin modules, deployed across 10 satellites and interconnected through Kepler’s network. Kepler said each ...
Andrej Karpathy is pioneering autonomous loop” AI systems—especially coding agents and self-improving research agents—while advancing AI-native education ...
Meta is introducing FrameSync, an improved image synchronization technology for Meta Quest. It can eliminate stuttering and thus curb motion sickness.
This article outlines the design strategies currently used to address these bottlenecks, ranging from data center systolic ...
Nvidia's KV Cache Transform Coding (KVTC) compresses LLM key-value cache by 20x without model changes, cutting GPU memory costs and time-to-first-token by up to 8x for multi-turn AI applications.
See the Kioxia blog for in-depth background on the index building system and testing: KIOXIA AiSAQ Achieves 4.8 Billion High-Dimensional Vector Search on a Single Server, with 7.8x Index Build Time ...