And just like that, all three of the major game consoles now have some semblance of motion controls. Unlike the Nintendo Wii and PlayStation Move, however, Microsoft's Kinect for Xbox 360 opts to get ...
This article is part of a new initiative on IGN where we spend a whole month exploring topics we find interesting in the world of video games (and hope you will, too!). April is our Urban Legends ...
It’s been ten years since Microsoft launched the Kinect camera and it lived quite a life. The Xbox 360 peripheral became a key part of the whole Xbox platform and then years later, almost just as ...
The few bits of genuine news in Microsoft's CES keynote on Monday all concerned Kinect, the company's natural user interface sensor. CEO Steve Ballmer announced that 18 million devices had been sold ...
$150 price on top of Xbox 360 console Half-second of inherent lag Fairly basic games Only handles two players at a time “Why you can trust Digital Trends – We have a 20-year history of testing, ...
We all know Microsoft’s motion- and voice-controlled Xbox accessory can enhance your games, but its greatest achievement so far has perhaps been in the way it’s breathed fresh life into the DIY ...
LOS ANGELES – Prepare to work up a sweat with the Kinect launch games: Almost every single title Microsoft is showing for its new camera-based motion controller at the Electronic Entertainment Expo ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
A slim, 32-year-old psychologist, he spends his days behind a one-way mirror at Microsoft’s video games research center here, watching people play the company’s Xbox systems. He looks for smiles, ...
"Does the Kinect stuff work well?" That's the question that matters most for Kinect Sports Rivals. The sports, the leaderboards, -- it's all for nothing if the main motions of swinging a racket or ...
The concept of a 3D scanner can seem rather simple in theory: simply point a camera at the physical object you wish to scan in, rotate around the object to capture all angles and stitch it together ...