If you've been playing Red Dead Redemption 2 on PC, you will have seen the option for either the Vulkan or DX12 API. In this ...
Windows games have mostly been defined by DirectX 12 tools, but a competitive API is coming to PCs running on Intel chips. Intel is releasing graphics drivers that support the Vulkan 1.0 API for chips ...
Khronos Group, an open consortium of tech companies focused on interoperability standards, has announced the release of Vulkan 1.4. It’s the latest version of its royalty-free, cross-platform 3D ...
The Khronos Group today launched Vulkan 1.1, the first big revision of its vendor-neutral, cross-platform GPU API. The new revision standardizes a handful of features that were previously offered as ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
Update, December 14, 2018: The latest Steam update has introduced a new feature, Shader Pre-Caching, specifically to improve performance for Vulkan and older OpenGL games. It seems Valve are still ...
While Microsoft's DirectX 12 may have been the first low-level API to appear on PC (excepting AMD's proprietary Mantle API), its arch-rival Vulkan is potentially more interesting. Vulkan promises to ...
Valheim's bosses aren't the only thing to get a buff in the Viking game's latest update, as the introduction of Vulkan support for Windows players means your gaming PC might see a boost in performance ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
If you play Rainbow Six Siege on PC, you might have heard a lot about Vulkan API recently. Alongside Siege’s most recent balancing patch came public testing for a version of the game running on Vulkan ...
For the benchmarks, I'm using my standard testbed, which you can see to the right. I didn't do a full set of additional CPU scaling tests this round, due to time constraints, but I did a few quick ...