Meta has rolled out a new update to Quest that aims to drastically improve hand-tracking performance and reliability. The ...
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It's been nearly three years since hand tracking first came to the original Oculus Quest VR headset, but the second generation of the feature has so far been limited to the Meta Quest 2 (formerly ...
While AI-powered cameras often track objects or people, their underlying computer vision technology can also be used to digitize the positions of a person’s limbs — an application that is becoming ...
The newest Quest update, v56, has a number of welcome upgrades. The newest Quest update, v56, has a number of welcome upgrades. is a senior reporter covering technology, gaming, and more. He joined ...
Meta Quest 2 developers have experimented with VR hand-tracking for several years. Between solving puzzles in Cubism to fantasy adventures in Eolia, VR headsets can provide some unique experiences by ...
Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental hand tracking ...
Starting this week, the Oculus Quest VR headset becomes even more tantalizing by adding a feature we’ve never seen ship as a built-in option in a VR system: hand tracking. VR users will be able to put ...
MMORPGs and Virtual Reality games have one major thing in common: they transport us to new worlds. VR does this by tricking yourself that you are physically in a new space, while MMORPGs do it through ...
When Oculus announced that controller-less hand tracking would be coming to the Oculus Quest at this year’s Oculus Connect 6 event, the VR community was outraged that its sibling, the Rift S, wouldn’t ...
Even though we had an inkling Oculus was working on hand tracking, it was still a huge surprise to see just how it would be implementing the feature. It'll be coming to the Oculus Quest next year — ...
Posts from this topic will be added to your daily email digest and your homepage feed. is an editor covering deals and gaming hardware. He joined in 2018, and after a two-year stint at Polygon, he ...