Microsoft has announced DirectX 12 Shader Model 6.9 along with a set of Direct3D 12 improvements that target both shader authoring and the runtime plumbing behind modern engines.
In the gaming industry, it's not uncommon to hear about cases where one developer clips code from another. We've even seen it happen on Steam's Greenlight service, where some smaller developers churn ...
The engineers on Microsoft's DirectX team are always busy bees, constantly working on one improvement or another. Today, the team announced that it's taking initial steps to get rid of a perennial ...