This Week in Business is our weekly recap column, a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on ...
Marc Keever has been writing about video games since 2015. He is an avid fan of horror, sci-fi, and fantasy-themed games of all kinds, He loves covering these genres, indie games, as well as ...
It’s always wild to see how quickly the news cycle can move us past industry changing events, and the Unity drama is a perfect example. Early last month, the prolific game engine developer revealed ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally circa 2010. If he was forced to pick a favorite ...
Unity revenue fell by 25% year-over-year to $457 million in Q4 2024 with the company blaming its “portfolio reset” for the decline. Create Solutions revenue – which includes game engine sales – ...
Unity Software saw its Q2 revenue decline and cut guidance. The company's gaming engine appears to be holding up, but its ad business has struggled. I prefer AppLovin in the space, as it trades at a ...
Game engine Unity has reportedly introduced yet another fee, this time for some of its Enterprise customers, and the minimum ...
A group of over a dozen game studios have begun a boycott of Unity in response to controversial changes to the licensing fees charged to developers who use the popular game engine. The company caused ...
Following weeks of controversy, partial walkbacks, and apologies surrounding a new fee-based business structure for the Unity engine, game developers and financial markets have responded ...
Unity's Q2 FY25 results show progress in the turnaround, with strong Create Solutions growth offsetting declines in legacy Grow Solutions revenue. The new AI-powered Vector ad platform is driving ...
Which engine does Manor Lords use? Developer Greg Styczeń (Slavic Magic) confirmed that Manor Lords is built on Unreal Engine 4. He noted that tinkering with Unreal Engine in his earlier work helped ...
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