For OpenGL 2 capable hardware, these new extensions are provided: * ARB_texture_swizzle (also in core OpenGL 3.3) * ARB_sampler_objects (also in core OpenGL 3.3) * ARB_occlusion_query2 (also in core ...
For a long time, AMD's drivers and the performance have been subpar compared to Nvidia's drivers for OpenGL. This is one of the reasons why it had developed the Mantle API as it wanted to have a head ...
Open standard 3D API specification available immediately; Provides performance, quality and flexibility enhancements including tessellation and double precision shaders; Tight integration with OpenCL ...