From the timeless lessons of Super Mario Bros. World 1-1 to the creative leaps in modern entries, Mario’s platformer level design blends fun, challenge, and discovery. Great levels subtly teach ...
Level design is the bridge between a game’s mechanics and the player’s experience, shaping how worlds feel, flow, and challenge. From guiding players with subtle visual cues to balancing tension and ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Immaculate level design in open-world games is crucial for a ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
Crush & Tell's sixth episode features Candy Crush senior product manager John Davies, who discusses level design, blockers, and difficulty. We discuss new blockers, introducing them to players, and ...