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Randy Pitchford is facing significant criticism over Borderlands 4's PC performance. Now he's going on the offense with ...
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How The Witcher 4's "infinite forest" is being built one branch at a time using Unreal Engine 5.6
When CD Projekt Red unveiled The Witcher 4 tech demo at Unreal Fest, the reaction was immediate. A glimpse of the future of The Witcher, a peak behind the curtain at a new partnership and the launch ...
It’s cold at the recording studio at Bandai Namco’s offices in Irvine, California. Tekken 8 producer Michael Murray and I are mic'd up, waiting for the go-ahead from the production team. We’re talking ...
In a photo posted to X by "moon" we get to see Unreal Engine 5 running in WebGPU, with multi-threaded rendering, many performance optimizations, and an asset streaming system. It's very cool to see, ...
“When I started at Epic 10 and a half years ago, there was a big void between the way you would create content for a game versus a movie,” Epic Games chief technology officer Kim Libreri (the VFX ...
Many Unreal Engine 5 games suffer from sub-optimal performance due to bad optimization, but not all. Clair Obscur: Expedition 33 showcases Unreal Engine 5's full potential and runs well on most ...
A job listing online has sparked rumors that the Age of Empires franchise could be following recent industry trends by moving to Unreal Engine 5 going forward. Epic's UE5 has become something of an ...
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