When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
This Collection supports and amplifies research related to SDG 4 - Quality Education. Game-based learning is redefining educational practices by integrating game mechanics—such as challenge, feedback, ...
As technology continues to evolve at record-breaking speeds, it’s getting harder for students to keep up with the digital skills required in today’s job market. Despite using digital tools daily, many ...