Having computer access in the digital age isn't a luxury anymore — it's a basic human need. For low-income families and individuals, finding free personal computers can be difficult. Only so many ...
Chess960 seems to hold special appeal for chess programmers. Because the placement of pieces is random, computers rely on lightning-fast processing, without retrieving archives of past moves from a ...
If you walk into a screening of Computer Chess without any prior knowledge, you’ll likely think two things. First, this is a real documentary about tech nerds from the 1980s. Second, it looks rough.
Director Andrew Bujalski talks about capturing an authentic vintage geek look and casting real tech heads in his fourth feature. Andrew Bujalski is neither a computer whiz nor a chess genius. “I was ...
In 2003, two artists and designers unveiled "Thinking Machine," a chess computer with a twist. It would telegraph its moves in full view of the player and show how it was processing every possibility.
When you visit the History of Computer Chess exhibit at the Computer History Museum in Mountain View, California, the first machine you see is “The Turk.” In 1770, a Hungarian engineer and diplomat ...
Chess has captured the imagination of humans for centuries due to its strategic beauty—an objective, board-based testament to the power of mortal intuition. Twenty-five years ago Wednesday, though, ...
As computers get better at chess, their games look more human. Their moves seem more connected to known strategic plans, and when they aren’t, the logic can still often be discerned by experts. But ...
It's almost 18 years since IBM's Deep Blue famously beat Garry Kasparov at chess, becoming the first computer to defeat a human world champion. Since then, as you can probably imagine, computers have ...
Maybe it has to do with having programmed a computer in high school in the first half of the seventies—a computer the size of a double-wide fridge and covered with blinking lights. Our after-school ...
After barely managing to sit through the first 10 minutes, in which creators of rival computer chess programs at a weekend convention mumbled their way through a panel discussion so lethally dull it ...