In previous episodes of this long-running series looking at the world of high-quality audio, at every point we’ve stayed in the real world of physical audio hardware. From the human ear to the ...
In this tutorial we’ll look at the de-clipping feature in iZotope RX3 Advanced. The day before I wrote this article, I ran a webinar. During the webinar, something happened to limit the gain in my ...
It’s been a while since the last installment in our Know Audio series, in which we investigated distortion as it applies to Hi-Fi audio. Now it’s time to return with part two of our look at distortion ...
This material originally appeared as one long article in Linear Audio Volume 2, published in September 2011. Linear Audio is a book-format audio magazine published half-yearly by Jan Didden. These ...
Distortion can be great for adding energy to your mix, and in this tutorial, we’re focusing on applying it to specific sounds When you purchase through links on our site, we may earn an affiliate ...
In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
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