Adventure It's been 14 years since I played a 2D/3D hybrid puzzle game as clever as Cassette Boy Games I played dozens of retro games this year, and these are the ones I still whole-heartedly ...
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. Leveraging players expectations as a core game design ...
Processors are becoming more powerful both in terms of the MIPS and the bandwidth of the data they can handle. They are equipped with most of the peripherals to make them resemble a System on a chip ...
This application note discusses some advanced solutions for simple applications using Microchip’s 8-bit microcontrollers (MCUs). This document covers the features and peripherals of 8-bit MCUs, ...
For a lot of retro gamers, memories of the 8-bit and 16-bit eras of gaming are partially molded by a suite of fantastic Disney games, many of which provided some of the best platforming experiences of ...
Why 8- and 16-bit micros might not be a good option for new applications. What where the advantages of 8- and 16-bit micros? Why new 32-bit micros are funneling into this space. Developers have chosen ...
I became aware of computers in about 1977-78 when a S100 CP/M system took up weeks of my time with ADVENTUR.COM. I went through 8-bit, 16-bit and everything since with an awareness of what was going ...
Why should microcontroller (MCU) “bit size” matter to a system designer? After all, developers are looking for an MCU that does the job for a particular application at a reasonable price. Next on the ...
Modern embedded designs require a wide range of capabilities, including low power support, high performance/throughput, function-rich peripherals, different ...